As a sound designer and audio technician, I want to bring a wealth of experience and expertise to a variety of creative projects. From short films to corporate films, feature films and documentaries, I've always been able to create immersive sound experiences. My skills extend to post-production tasks, including sound recording, editing, design and mixing in both stereo and 5.1 formats.
In the field of interactive media and video games, I have led the sound design efforts for projects such as "Cosmic Brawl", "Heaven's Collapse" and "Alaska", demonstrating my ability to adapt with Unreal Engine and Wwise. This last project won the prize for best student game at the Pégases 2023 awards.
Beyond screens, cinema and games, my involvement in live environments, such as live performance with the Compagnie Ardiente and stage management at the Hadra Festival, reflects my versatility in various sound and artistic environments.
In terms of training, I have honed my skills in sound engineering and production, acquiring a solid grounding in sound design, artistic direction, mixing and mastering.
With a personality characterised by a balance between autonomy and teamwork, perseverance, diplomacy and creativity, I offer a collaborative and dedicated approach to projects.
Equipped with technical skills and an artistic sensibility, I'm ready to contribute to original and appropriate audio experiences. Let's embark on a beautiful sonic journey together.


Daws

Reaper

Protools

Ableton Live
Softwares

Wwise

Unity

Unreal Engine

FMod

Git Hub

Soundly
Plugs - Ins

Izotope Suite

KiloHearts

Xfer effects & Instruments

Arturia

Melda Production
